"use strict";
cc._RF.push(module, 'b53e8arqAJBFIjNVY8TWqpx', 'RocketItem');
// scripts/RocketItem.js

"use strict";

var t = require;
var e = module;
var o = exports;

var _i,
    n = void 0 && (void 0).__extends || (_i = function i(t, e) {
  return (_i = Object.setPrototypeOf || {
    __proto__: []
  } instanceof Array && function (t, e) {
    t.__proto__ = e;
  } || function (t, e) {
    for (var o in e) {
      Object.prototype.hasOwnProperty.call(e, o) && (t[o] = e[o]);
    }
  })(t, e);
}, function (t, e) {
  function o() {
    this.constructor = t;
  }

  _i(t, e), t.prototype = null === e ? Object.create(e) : (o.prototype = e.prototype, new o());
}),
    a = void 0 && (void 0).__decorate || function (t, e, o, i) {
  var n,
      a = arguments.length,
      r = a < 3 ? e : null === i ? i = Object.getOwnPropertyDescriptor(e, o) : i;
  if ("object" == typeof Reflect && "function" == typeof Reflect.decorate) r = Reflect.decorate(t, e, o, i);else for (var s = t.length - 1; s >= 0; s--) {
    (n = t[s]) && (r = (a < 3 ? n(r) : a > 3 ? n(e, o, r) : n(e, o)) || r);
  }
  return a > 3 && r && Object.defineProperty(e, o, r), r;
};

Object.defineProperty(o, "__esModule", {
  value: !0
});

var r = t("GameConstant"),
    s = cc._decorator,
    l = s.ccclass,
    c = s.property,
    d = function (t) {
  function e() {
    var e = null !== t && t.apply(this, arguments) || this;
    return e.rocket = null, e.par_fire = null, e.spine_jet = null, e.spine = null, e;
  }

  return n(e, t), e.prototype.initItem = function (t, e, o, i, n) {
    var a = this;
    this.node.active = !0, this.node.position = i, this.node.angle = n, this.spine.node.active = !1, this.rocket.active = !0;
    var s = cc.v3(cc.winSize.width, 0, 0);

    if (e == r.Collide_Car_Tag.Right) {
      var l = Math.tan(n / Math.PI * 180 + 90),
          c = (1 - l) * -cc.winSize.width,
          d = -l * -cc.winSize.width;
      s = cc.v3(c, d, 0);
    }

    this.setScale(e == r.Collide_Car_Tag.Right, o);
    var h = n / 180 * Math.PI;
    this.node.scaleX >= 0 ? (c = cc.winSize.width * Math.cos(h), d = cc.winSize.width * Math.sin(h), this.par_fire.angle = -180, s = cc.v3(c, d, 0)) : (c = -cc.winSize.width * Math.cos(h), d = -cc.winSize.width * Math.sin(h), this.par_fire.angle = 0, s = cc.v3(c, d, 0));
    var p = cc.v3(this.node.position.x + s.x, this.node.position.y + s.y, this.node.position.z);
    this.rocket.getComponent(cc.Collider).tag = t, cc.tween(this.node).to(3, {
      position: p
    }).call(function () {
      a.node.destroy();
    }).start();
  }, e.prototype.setScale = function (t, e) {
    var o = 1;
    o = r.Cur_Game_Type == r.Game_Type.PK ? r.Game_Type_Scale.PK : 1, o = e < 0 ? -o : o, this.node.scale = t ? -o : o;
  }, e.prototype.removeItem = function () {
    var t = this;
    this.node.stopAllActions(), this.rocket.active = !1, this.spine.node.active = !0, this.spine.setAnimation(0, "animation", !1), this.scheduleOnce(function () {
      t.node.destroy();
    }, .5);
  }, a([c(cc.Node)], e.prototype, "rocket", void 0), a([c(cc.ParticleSystem)], e.prototype, "par_fire", void 0), a([c(sp.Skeleton)], e.prototype, "spine_jet", void 0), a([c(sp.Skeleton)], e.prototype, "spine", void 0), a([l], e);
}(cc.Component);

o["default"] = d;

cc._RF.pop();